![]() You must always draw the cards you want from the discard piles before drawing any cards from the draw pile. Yes, this means that if you really want the third card down in a discard pile, you have to draw the two on top of it first. When you draw cards, you can take them from the top of either discard pile or the draw pile. On your turn, you may set aside up to five cards from your hand (face down), then draw back up to six cards. Starting with the player to the Sheriff 's left and going clockwise, each merchant player takes one turn. In this phase, you may discard unwanted cards and draw new ones, hoping to get a set of goods to take to market. The game continues until each player has been the Sheriff twice (three times in a three-player game). He would do well to observe the actions of the other players during the other phases.Īt the end of each round, players will pass the Sheriff Marker to the left allowing a new player to become Sheriff. Note that the player who is acting as the Sheriff only participates in Phase 4, Inspection, and Phase 5, End of Round. Each round is divided into five phases, which must be played in order: During each round, one player will act as the Sheriff while the other players act as merchants. The game is played over a series of rounds. If there is a tie (or if no one has any money), then randomly choose the Sheriff. Yes, there are two discard piles! All players can examine the cards in both discard piles at any time.įinally, the player with the highest value of actual cash on their person will be the first Sheriff. Turn over another five cards from the draw pile to form a second discard pile. Turn over five cards from the draw pile to form a discard pile. Place the rest of the cards in a face down draw pile. Then, shuffle the rest of the Goods cards together, and deal six cards to each player face down. Remove the twelve Royal Goods cards from the deck and return them to the box. The basic game is played without the Royal Goods cards. The banker must not mix his own money with the bank's funds.įor your first couple of games, you may wish to play the basic game. The banker keeps the rest of the Gold close at hand so he can make change during the game. The banker gives each player (including himself) 50 Gold. ![]() InStock 17.56 19.Each player takes a Merchant Stand along with the matching Merchant Bag, and places those items in front of them.Ĭhoose one player to act as the "banker". Sheriff of Nottingham Game not included in purchase One E-Raptor Sheriff of Nottingham Insert supplied. No more looking for necessary elements during the game. Thanks to this insert you can arrange all game components and keep them in order – no more mess on the table while playing. Sheriff of Nottingham Game not included in purchaseĦ9725 Insert Sheriff of Nottingham e-Raptor Insert compatible with Sheriff of Nottingham + expansion Merry Man is a perfect accessory designed to organize and improve gameplay of the board game.One E-Raptor Sheriff of Nottingham Insert supplied.It's able to hold all components inside the box, including board, scenario book, map tiles and manual. To assemble it, there is no glue required. ![]() The insert is durable and made of high-quality HDF. You can see the suggested components setup on the pictures. ![]() Also, when the box is closed, the components are still kept in order, ready for setting another game quicker than ever before. They can be easily accessed and do not take as much space as during the game without an insert. in one place without being afraid of losing control of the setting. You can hold all your player boards, tokens, sleeved cards, dials, map tiles etc. E-Raptor Insert compatible with Sheriff of Nottingham + expansion Merry Man is a perfect accessory designed to organize and improve gameplay of the board game.
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